AI Controlled Characters in Games and Virtual Worlds
There’s a moment in Red Dead Redemption 2 that stuck with me for weeks. I was riding through Valentine when a drunk stumbled out of a saloon, bumped into a…
There’s a moment in Red Dead Redemption 2 that stuck with me for weeks. I was riding through Valentine when a drunk stumbled out of a saloon, bumped into a…
There’s a moment in every great game where you realize something clicked. The enemy didn’t just stand there waiting to get shot. It flanked you. It threw a grenade to…
I’ve been covering the gaming industry for over a decade now, and honestly, nothing has transformed player experiences quite like artificial intelligence. What started as simple pathfinding algorithms in the…
There’s a moment I remember vividly from playing The Last of Us Part II. An enemy called out my position to his squadmates, flanked around a corner I didn’t expect,…
The first time an enemy actually scared me in a video game wasn’t a horror title. It was F.E.A.R., somewhere around 2005. I’d been pinned behind a concrete pillar when…
There’s a moment in Red Dead Redemption 2 that stuck with me for years. I was riding through the Heartlands at dusk when I spotted a stranger’s campfire in the…
Back in 2019, I watched a QA team spend three grueling weeks manually testing every dialogue branch in an RPG with over 4,000 possible conversation paths. Fast forward to today,…
I spent three months hand crafting a single dungeon once. Every corridor placement, every enemy spawn, every secret alcove meticulously positioned through endless playtesting and revision. The result was solid.…
The first time I watched a neural network generate a complete dungeon layout in under three seconds, I realized everything I thought I knew about content creation was about to…
When I first started working in game development back in 2015, creating believable enemy behavior meant writing hundreds of lines of if-else statements. It was tedious, prone to bugs, and…