Procedural Animation Using AI
I still remember the first time I watched a character in a video game stumble realistically over uneven terrain without any hand keyed animation. It was one of those moments…
I still remember the first time I watched a character in a video game stumble realistically over uneven terrain without any hand keyed animation. It was one of those moments…
There’s a moment I still remember vividly from playing Red Dead Redemption 2 for the first time. Arthur Morgan was walking through a muddy street in Valentine, and as I…
There’s a subtle test I do whenever playing a new game. I find a slope, some stairs, maybe an oddly shaped rock, and I just watch. Does the character’s feet…
I still remember the exact moment motion matching clicked for me. Watching a behind the scenes presentation from Ubisoft’s animation team around 2016, seeing a character seamlessly transition from sprinting…
There’s something almost magical about watching a game character stumble realistically over uneven terrain, or seeing an NPC adjust their posture mid conversation based on environmental cues. I’ve spent years…
Something strange happened during a playthrough last year that I still think about. I was testing an indie RPG with dynamic dialogue systems, and my character made a throwaway comment…
I’ve been covering gaming technology for longer than I’d like to admit, and I’ve learned to approach “next generation” claims with healthy skepticism. Every console cycle brings promises of revolutionary…
Anyone who grew up playing games in the late 90s remembers the excitement of hearing fully voiced characters for the first time. Those early attempts were often campy, sometimes cringe…
There’s a moment in Red Dead Redemption 2 that stuck with me for weeks. I was riding through Valentine when a drunk stumbled out of a saloon, bumped into a…
There’s a moment in every great game where you realize something clicked. The enemy didn’t just stand there waiting to get shot. It flanked you. It threw a grenade to…