Procedural Animation Using AI
I still remember the first time I watched a character in a video game stumble realistically over uneven terrain without any hand keyed animation. It was one of those moments…
I still remember the first time I watched a character in a video game stumble realistically over uneven terrain without any hand keyed animation. It was one of those moments…
There’s a moment I still remember vividly from playing Red Dead Redemption 2 for the first time. Arthur Morgan was walking through a muddy street in Valentine, and as I…
There’s a subtle test I do whenever playing a new game. I find a slope, some stairs, maybe an oddly shaped rock, and I just watch. Does the character’s feet…
I still remember the exact moment motion matching clicked for me. Watching a behind the scenes presentation from Ubisoft’s animation team around 2016, seeing a character seamlessly transition from sprinting…
There’s something almost magical about watching a game character stumble realistically over uneven terrain, or seeing an NPC adjust their posture mid conversation based on environmental cues. I’ve spent years…