AI Decision Making Systems in Games Explained
There’s a moment in every great game where you realize something clicked. The enemy didn’t just stand there waiting to get shot. It flanked you. It threw a grenade to…
There’s a moment in every great game where you realize something clicked. The enemy didn’t just stand there waiting to get shot. It flanked you. It threw a grenade to…
I spent three months hand crafting a single dungeon once. Every corridor placement, every enemy spawn, every secret alcove meticulously positioned through endless playtesting and revision. The result was solid.…
The first time I watched a neural network generate a complete dungeon layout in under three seconds, I realized everything I thought I knew about content creation was about to…
Years ago, I watched a friend stream a poorly optimized indie game where enemy soldiers kept walking into walls. Just endlessly bumping against corners, unable to figure out the obvious…